Assassin’s Creed Shadows creative director talks about world-building and side-quests

The creative director behind Assassin’s Creed Shadows reveals a lot of improvement in their open-world and side-quests.

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Mayank
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AC Shadows to bring better storytelling elements Photograph: (Ubisoft)

Assassin’s Creed Shadows will be taking players to feudal Japan, one of the most requested settings for the franchise. As per Ubisoft, this will be their most extensive game in terms of storytelling with an immersive environment. Elaborating more on these topics, the creative director of the game ‘Jonathan Dumont’ recently talked about how everything comes into play.

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Speaking to Screenrant in an interview, Dumont said that the game had an extensive amount of research done through historians and specialists. After preliminary research, the devs decided to go with the Azuchi-Momoyama era, which was a pivotal period in Japanese history.

Players will not miss out too much playing one character

Assassin’s Creed Shadows brings back dual protagonists, similar to AC Syndicate, however, things are a bit different. Naoe is the nimble ninja, native to Japan while Yasuke is an outsider with a wider frame and less flexibility. Both characters are vastly different from each other and have different gameplay styles and unique side quests.

The game can be completed by playing a single protagonist along with most of the aspects, however, there are a few things to keep in mind. While the devs want players to have fun with the character they like, Naoe and Yasuke will have individual introductions and their own questline which cannot be done by the other character.

Also Read: Assassin’s Creed Shadows’ download size revealed

Assassin’s Creed Shadows to feature improved side-quest and environmental storytelling

No open-world game would be complete without some additional tasks as side-quests. In AC Shadows, players will have different types of side-quests, some will be related to infiltration and assassination, while others will be personal to further build relationships with NPC and explore Naoe’s and Yasuke’s past.

The game also features a dynamic environment with a changing weather system. This was made to make the game feel more alive for the players. “We're trying to depict as much as possible a credible world and be respectful to that world, and then take the learning approach of things that you didn't know early that you learned as you were creating,” he said.

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