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PUBG creator looking to fund his development studio Photograph: (PLAYERUNKNOWN Productions)
The creator of PlayerUnknown’s BattleGrounds (PUBG), ‘Brendan Greene’, recently showcased a new single-player open-world survival game. Prologue: Go Wayback! is a highly ambitious game that combines the metaverse into a survival game, allowing players to have unique experiences. The game is set to go into early access soon.
Ahead of that, Greene revealed that he is raising funds for his studio, ‘Player Unknown Productions', in order to keep the game on track. In a recent interview, he said that the game would take a lot of time to develop. Given the current situation of the gaming industry, he wants a way to keep the team financed throughout the development timeframe.
“We're looking to raise some funding so we insulate the team from having to turn a profit too soon. If Prologue doesn't do well, I want them to be insulated. It happens to too many studios; the vision gets lost because they have to make something that turns over profit,” Greene said talking to PC Gamer.
A surprise single-player title from PUBG creator
When we think of the next game from someone who made one of the best Battle Royale games, people would normally think of another multiplayer title. PUBG 2 or a spiritual successor, is something that comes to mind; however, Greene completely shocked everyone with the studio’s next game.
He admitted that the game isn’t made keeping every player in mind. It’s a brutal survival game/walking simulator where players need to get from point A to point B. Greene says that, but plenty of people enjoy these kinds of games. However, since no one can predict, the funds will come in handy to keep the development going.
Also Read:PUBG creator ‘PlayerUnknown’ reveals new open-world survival game
Money is not the aim behind Prologue: Go Wayback!
One of the reasons why the studio did not move forward with a similar genre or IP is because it can create IP bubbles, which isn’t good. Multiple studios have continued their franchise as yearly releases and when it does not work, there are studio shutdowns and layoffs.
“Unfortunately, the general mentality of a lot of CEOs and founders is, 'I have to make my bag,' and I've been lucky that I've made a small bag already. I don't really care if this does well. But I'm not doing it to make money. I think at scale, if we do end up making a 3D place, we could make a lot of money from it, but that shouldn't ever be the aim,” Greene added.
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