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World's smallest video game uses electron beam
If running DOOM on a printer wasn’t enough, a Japanese research team led by Professor Takayuki Hoshino of Nagoya University's Graduate School of Engineering managed to create the world's smallest shooting game. As reported by the university, the team utilized nanoparticles in real time to create a game that was 1 billionth of a meter in size.
“The aim of the team was to create an intuitive and engaging way to showcase their technology. As fans of vintage video games, they designed an interactive shooting game inspired by classic arcade titles. Dubbed by Hoshino as the "world's smallest shooting game," it enables players to interact with objects at the nanoscale level,” the official report said as per ScienceDaily.
Not a traditional video game
This isn’t a regular video game with codes or programming; instead, players are interacting with real-world objects, although we can’t see these objects normally. In order to achieve this, the team used a joystick to modify and control the electron beam, which was displayed as a triangle on screen.
“The game is a shooting game in which the player manipulates a ship and shoots bullets at real nanoparticles to repel them. Through this, we successfully demonstrated real-time interaction between digital data and physical nano-objects,” the report further added.
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Potential use at a much higher level
For those who may be looking forward to playing the game, it’ll likely not be possible. The real objective here was to showcase the ability to manipulate objects at such small levels, which is quite impressive and may help with several things in the future. Besides, regular games will be much more fun than playing something at 10 fps.
“We could 3D print the created objects in real-time, potentially revolutionizing the world of 3D printing, or use the same guidance technique to guide toxic agents to virus cells in living organisms and kill them,” Hoshino said talking about the technology.
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