Ghost of Tsushima was released a few days back and apart from all the visuals and story, gamers are commending the developers for integrating Nvidia DLSS and AMD FSR 3, making it the first game to use this technology together.
DLSS super-resolution came as a very popular feature, allowing players to run games on lower resolution and AI upscale to improve performance. FSR 3 also came as a great competition to Nvidia, with a particular advantage to gamers.
While the upscaling in FSR is good, DLSS is superior in upscaling. Sadly, the frame generation aspect uses Optical Flow accelerators, which are only available in RTX 40 cards. In this particular case, FSR 3 comes as a saviour with universal frame generation technology. It provides a great alternative for the same technology in even older Nvidia cards.
Till now, players could either use DLSS or FSR for upscaling. But now these can be used at the same time and with superior upscale and Nvidia reflex from DLSS and universal frame generation from FSR, players are reporting some huge performance improvement.
While we haven’t tested it ourselves, gamers are praising this feature all over the internet. One of the gamers, BlooHook, on X, reported over 170 fps in 4k resolution using a 4090. The image shows Nvidia DLSS for upscaling while FSR 3 is being used a frame generation.
What does this mean for gamers?
Several other games in the market have performance issues in older GPUs. Ghost of Tsushima showing that both of these technologies can be used together is a great step forward for gamers with older devices.
The recent 3.1 update to FSR 3 in March by AMD announced that the frame generation aspect will be decoupled from the upscaling tech, allowing it to be used with DLSS or Intel XeSS. This opens up possibilities for developers to treading the thing into their games.