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DLSS 4 reportedly provides a big fps boost but gamers are asking for raw performance

Games are getting a massive boost in fps thanks to DLSS 4, but at the same time, native performance does not seem to be making any improvement with generational upgrades.

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Mayank
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RTX 5090

Photograph: (Nvidia)

Nvidia recently showcased the new RTX 5090 and other GPUs in the family, and one of the selling points was DLSS 4. The company also released a lengthy post going into more detail regarding the tech and how it works. General impressions from those who witnessed the feature firsthand are good, although a complete deep dive is still required.

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Founder of PowerGPU, Jese Martinez, recently posted a video of his first impressions of DLSS 4 on Black Myth Wukong running on an RTX 5090. The game barely reached 30 fps on 4K settings, which were presumably maxed out. However, as soon as DLSS multi-frame generation was turned on, the fps numbers jumped over 200, which is quite impressive.

Martinez also revealed that there was a significant boost to image quality; however, there was no gameplay and such. Digital Foundry also gave a similar statement from their time with hands-on DLSS 4 experience in Cyberpunk 2077 for a few hours. However, one thing that does not sit well with gamers is the native performance.

Also Read: Nvidia RTX 50 Series Blackwell GPU announced featuring DLSS 4

Gamers ask for raw performance analysis

The biggest backing for the RTX 5000 series cards is AI-enhanced performance, but many believe that until there is an improvement in native performance, it can’t be called a true upgrade. The comparison from Nvidia was also very vague and used DLSS 4 in performance mode to hit those high numbers.

For context, DLSS has different modes: quality provides the least amount of upscaling, then balance, and then comes performance mode, with some games allowing ultra-performance too. Here’s what the people had to say.

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