Patch 8.11 for Valorant is set to release on June 11 and is going to bring a combination of major nerfs and buffs to some agents. The nerfs come to some of the most picked agents in the game, while the buffs are for the two most underused agents.
The general vibe for the patch feels like Riot Games is now trying to encourage players to play with characters, which has always been the goal for any PvP game. Keeping the game in a single meta is also unhealthy for the community.
Here are all the agent changes coming in Patch 8.11 -
Clove
One of the most popular characters since release, Clove has been the go-to for many now due to their abilities. Clove can heal, self-revive and smoke even after death which is very powerful in the game.
Pick-me-up
Cost increased from 100 to 200
Duration reduced from 10s to 8s
Damaging Assist Time to activate reduced from 10s to 6s
Not Dead Yet
Cost increased from 7 to 8
Unequip Delay increased from .7 to .8
Smoke assist will no longer help Clove survive the fighting state
Raze
Players who picked Raze usually enjoyed her movement ability using Blast Pack, however, the upcoming update is set to nerf some of the movement ability.
Blast Pack
Satchels will no longer explode for damage/knockback upon opponent destruction.
Horizontal velocity using a satchel is reduced.
Satchel explosion will now be audible from far away.
Reyna
With Reyna having the highest pick rate, Riot Games has now decided on a rework for her abilities. The update gives her both buffs and nerfs.
Devour
Healing decreased from 100 to 50
Full heal time reduced from 3s to 2s
Overheal armour no longer decays
Dismiss
Speed increased from 9.1 meters/second to 12 meters/second
Duration reduced from 2s to 1.5s
Empress
Super ability is now permanent and will only disable either on death or round conclusion
Iso
The upcoming update will see Iso get some crucial buffs that will make the agent less dependent on kills to gain shields and further encourage players to take more fights.
Double Tap
Iso will now get a shield after a short 1s animation
Charges decreased from 2 to 1, however, two kills will return the charge.
On breaking Iso’s shield, players will now get slowed much less
Double Tap can be recast while active to refresh the duration
Neon
Neon was created for faster entry and movement, her ability to rework focuses on much smoother gameplay, allowing players to sprint and slide more combat-ready and remove any weapon errors.
Fast Lane
Fast Lane (C) dissipates from behind to minimize the noise in combat
Duration reduced from 6s to 4s
Wall Dissolve duration reduced from 1s to 2s
Fast Lane’s (C) audio has been updated
High Gear (Sprint)
Max Sprint Speed increased from 6.73 meters/second to 9.11 meters/second
Full Fuel Regen changed from 60s to 20s
Ability will no longer reduce strafe speed
High Gear (Slide)
Charges increased from 1 to 2
The second Slide now Costs 150
Fixed weapon movement error
Relay Bolt
Charges reduced from 2 to 1
Windup delay reduced from 1.1s to .8s
Concuss Duration increased from 3s to 3.5s