Riot Games and Tencent will invest 1.5 billion RMB (~$200M) over the next three years to build VALORANT Mobile’s esports ecosystem in China.
The roadmap includes national and collegiate tournaments open to all, alongside regular co-branded events to grow community participation.
Multiple esports events have already been organized during VALORANT Mobile's closed beta, signaling a strong early focus on competition.
Riot and Tencent revealed systems such as replay review, real-time penalties, cheat detection, and hardware fingerprinting to uphold competitive integrity.
The game aims to deliver PC-level competitive gameplay on mobile, with a focus on player-centered, creative, and esports-powered experiences.
VALORANT Mobile officially launches in China on August 19, 2025, for both iOS and Android, with over 60 million pre-registrations.
The game will release with 18 agents, 7 core maps, 2 exclusive Deathmatch maps, and 10 game modes, promising a rich starting experience.
Despite high global interest, Riot is focusing on China first, citing the passion and scale of the Chinese player base as key reasons. Global release plans remain undisclosed.