Global Esports secure Skyesports BGMI Mobile Open

Global Esports clinches the victory after four long days of struggle in the Skyesports BGMI Mobile Open championship, NinjaBoi was crowned as tournament MVP.

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Global Esports

Skyesport Mobile Open Champions

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After four long days of playing 24 matches, the Skyesports Mobile Open for BGMI came to a close with Global Esports crowned as champions. The team secured five chicken dinners while NinjaBoi was crowned as the tournament MVP.

Alongside the tournament win, Global Esports also secured the most amount of chicken dinners. Following close behind in the ranks were Team SouL in second place with 203 points and Team XSpark with 177 points.

The matches were intense, with multiple season teams taking a win on each map, including Global Esports, who also kept good standing in other matches. SouL, however, did not manage to secure a win, or else the tables could have turned on Global Esports.

Founder of Global Esports, Rushindra Sinha also had the same views on the situation. Nevertheless, he congratulated SouL on their performance and wished them luck for the upcoming Battlegrounds Mobile India Series (BGIS) 2024 qualifiers.

NinjaBoi takes home MVP

While Global Esports already boasts one of the best BGMI roster, a huge role in their victory was played by Tanjot “NinjaBoi” Singh. With a total finish count of 56 at the end of Day 4, he contributed to over 40% of the team finish count alone.

Here are the final standings of all teams

Global Esports - 212 points

Team SouL - 203 points

Team XSpark - 177 points

Gods Reign - 169 points

Revenant Esports - 158 points

Orangutan - 150 points

Team Forever - 139 points

Genesis Esports - 124 points

Inferno Squad - 124 points

WSB Gaming - 117 points

Entity Gaming - 115 points

K9 Esports - 112 points

Team Tamilas - 99 points

Blind eSports - 98 points

8Bit - 91 points

Bot Army - 76 points

Few other fan-favourite teams like Team Tamilas, Entity Gaming and 8Bit failed to meet expectations. All of these teams did make it to the top five multiple times, however, a low finish count paired with no map wins resulted in the teams lagging.

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