EA expands use of its accessibility patents

Since launching its "Patent Pledge" initiative in 2021, EA has expanded the list of accessibility patents available to gaming developers for use in their upcoming projects.

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Varun Sarwate
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EA

EA (Source: GameRant)

In recent years, developers have placed a lot of emphasis on adding accessibility features to video games, and Electronic Arts has persisted in sharing its proprietary accessibility technologies with other studios, their teams, and gamers. Since launching its "Patent Pledge" initiative in 2021, EA has expanded the list of accessibility patents available to gaming developers for use in their upcoming projects.

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While certain technological constraints in earlier releases hindered the incorporation of accessibility features in video games, quick advancements over the last ten years have given consumers more options in terms of audio, visuals, and gameplay. Increasing accessibility makes games more accessible to even more players, which is advantageous for developers and communities. EA has contributed many patents for cutting-edge gaming technologies to help streamline game development with accessibility.

The company has released 23 additional technological patents that other studios and developers can use, according to the official EA Patent Pledge page. Typically, well-known corporations like EA, Nintendo, and Sony will submit patent applications for particular inventions, such as gaming features, that provide rules and safeguards to guarantee that only the company submitting the application may utilize the patented design. However, EA has decided to allow others to use several of its patents in light of the growing emphasis on accessibility in gaming. This implies that EA-patented gaming technologies can be used by any video game studio to create new titles. EA then hopes that more teams will put accessibility first so that more people can enjoy video games.

Electronic Arts adds additional patents to their pledge

Ping systems with contextually aware audio and visual outputs, voice-activated character controls, audio detection for NPC interactions, haptic feedback triggered by onscreen displays, colour blindness adjustment features, and more are among the recently added patents to the EA Pledge list. More gamers can experience and appreciate the wide range of releases from both well-known and independent creators thanks to increased accessibility in gaming.

Players have called attention to the significance of these features, and the Game Awards now have a category for Innovations in Accessibility. Accessibility in gaming is expected to continue to develop and expand as Electronic Arts adds additional patents to its pledge.

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